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Prepare yourself for an exhilarating journey through the Summit 3 stage of Super Mario 64, an enigmatic level that tests your platforming prowess and strategic thinking. Ascend the treacherous mountain peaks, navigate through hidden passages, and confront cunning enemies. With its breathtaking vistas and challenging puzzles, Summit 3 promises an unforgettable gaming experience.
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To conquer this Alpine realm, precision and patience are paramount. Master the art of the wall jump to scale towering cliffs and evade hazards. Utilize the power of the Wing Cap to soar over chasms and reach hidden areas. Unlock new abilities, such as the Hover Nozzle, to overcome obstacles and collect elusive Power Stars. However, beware of slippery surfaces, treacherous winds, and lurking enemies that seek to hinder your ascent.
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As you progress, the challenges intensify. Encounter formidable bosses, including King Bob-omb, who unleashes relentless explosions. Navigate through a labyrinthine cave filled with perilous traps and disorienting illusions. In the final showdown, face Bowser himself, who awaits you atop the summit. Use all your skills and determination to triumph over this menacing foe and claim the coveted Golden Star that marks your victory in Summit 3.
Navigating the Dire, Dire Docks
The Dire, Dire Docks can be a daunting task, but it’s not impossible. Here’s a few tips to help you navigate this watery maze:
1. **Master the long jump**. The long jump is essential for getting around the Dire, Dire Docks. To perform a long jump, hold the A button down and then press the B button while running. This will give you a huge boost of speed, allowing you to jump over large gaps.
Step | Description |
---|---|
1 | Start running in the direction you want to jump. |
2 | Hold down the A button. |
3 | Press and hold the B button. |
4 | Release the A and B buttons at the same time when Mario reaches the peak of his jump. |
2. **Watch out for the eels**. The eels in the Dire, Dire Docks can be a real pain. They’re fast, they’re aggressive, and they can easily knock you off your feet. The best way to deal with them is to avoid them altogether. If you do get caught in a fight with an eel, try to stay on the move and avoid getting cornered.
3. **Find the hidden stars**. There are eight hidden stars in the Dire, Dire Docks. Finding them all is essential for completing the level. To find the first star, swim to the bottom of the pool in the starting area and look for a hole in the wall. Swim through the hole and you’ll find the star. The other stars are hidden in various locations around the level. Explore every nook and cranny and you’re sure to find them all.
Scaling the Snow-Capped Bob-omb Battlefield
Tiptoeing Through the Minefield
Navigating the treacherous terrain of the Bob-omb Battlefield requires cunning and caution. Tread carefully, as each step could trigger an exploding Bob-omb. Dispatching these relentless obstacles with precise jumps or well-aimed shots is crucial to avoid unexpected surprises. The ground is your ally; use it to mask your approach and strike with calculated precision.
Maneuvering the Snow Maze
As you ascend the battlefield, the snow-covered landscape transforms into a labyrinthine maze. Here, sharp eyes and keen observation are your most valuable assets. Puzzle pieces, hidden among the snowdrifts, are the key to unlocking the path forward. Carefully examine your surroundings, and don’t be afraid to experiment with different angles and approaches. Sometimes, it’s not the most obvious path but the one that requires a little extra creativity.
Ascending the Icy Slopes
The final challenge lies in traversing the icy slopes that lead to the summit. Here, balance and precision are paramount. Carefully adjust your movements to avoid slipping and sliding down the treacherous incline. Practice makes perfect, so don’t hesitate to take your time and master the slippery conditions. With a steady foot and unwavering determination, you will conquer these icy heights and claim your place at the summit.
Conquering the Whomp’s Fortress
To conquer the Whomp’s Fortress, you’ll need to navigate through a series of rooms filled with moving Whomps. These giant stone heads will try to crush Mario if they come into contact with him. To avoid this, you’ll need to carefully time your movements and use the environment to your advantage.
The first room is relatively straightforward. Simply run through the center of the room, avoiding the Whomps on either side. In the second room, you’ll encounter two Whomps that move in a figure-eight pattern. You can either wait for them to move apart or jump over them to avoid getting crushed.
The third room is the most challenging. It features a large open area with several moving Whomps. To navigate this room, you’ll need to use the pillars in the center as cover. You can also use the Whomp’s own momentum against them by jumping on their heads and making them fall over. Once you’ve cleared this room, you’ll be able to reach the top of the fortress and collect the Power Star.
Defeating the King of the Koopas
After collecting the eight Red Coins, Mario will be transported to a secret room where he will face the final boss of World 1, the King of the Koopas, Bowser.
Phase 1: Bowser’s Fire Breath
Bowser will begin the battle by breathing fire at Mario. To avoid this, Mario must stay behind Bowser and jump over his head when he takes a breath. Mario can also attack Bowser’s tail with a spin jump or ground pound.
Phase 2: Bowser’s Punch Combo
After taking some damage, Bowser will begin to punch Mario. To avoid this, Mario must stay out of Bowser’s reach and jump over his punches. Mario can also attack Bowser with a slide kick or a spin jump.
Phase 3: Bowser’s Ground Pound
After taking more damage, Bowser will begin to ground pound. To avoid this, Mario must stay away from Bowser and jump over his ground pounds. Mario can also attack Bowser with a backflip or a spin jump.
Phase 4: Bowser’s Final Attack
Once Bowser has been sufficiently weakened, he will begin to glow red and spin around. This is his final attack. To defeat Bowser, Mario must jump on his head three times. After the third jump, Bowser will be defeated and Mario will be awarded the Star.
Phase | Attack | Avoidance | Counterattack |
---|---|---|---|
Phase 1 | Fire Breath | Stay behind Bowser and jump over his head | Spin jump or ground pound |
Phase 2 | Punch Combo | Stay out of Bowser’s reach and jump over his punches | Slide kick or spin jump |
Phase 3 | Ground Pound | Stay away from Bowser and jump over his ground pounds | Backflip or spin jump |
Phase 4 | Final Attack | Jump on Bowser’s head three times | N/A |
Ascending the Rainbow Ride
To ascend the Rainbow Ride, you’ll need to acquire the Metal Cap in the Shifting Sand Land stage. Once you have it, follow these steps:
1. Head back to the moat surrounding the castle and use the Metal Cap to sink to the bottom.
2. Swim to the end of the moat and up onto the pipe leading to the Shifting Sand Land stage.
3. Enter the stage and proceed until you reach the wooden bridge spanning a pit of quicksand. Stand on the bridge and wait for a pink exclamation-point crate to appear.
4. Jump onto the crate and collect the Wing Cap it contains.
5. Use the Wing Cap to fly back to the castle, heading straight for the Rainbow Ride.
Step | Action |
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1 | Sink to the bottom of the moat with the Metal Cap. |
2 | Swim to the pipe leading to the Shifting Sand Land stage. |
3 | Collect the Wing Cap from the exclamation-point crate on the bridge. |
4 | Fly back to the castle with the Wing Cap. |
5 | Fly directly to the Rainbow Ride. |
Mastering the Haunted Mansion’s Puzzles
Completing Summit 3 in Mario 64 requires conquering the challenges of the Haunted Mansion. Here’s a detailed walkthrough to help you navigate its perplexing puzzles:
Unlocking the Main Hall
Enter the Haunted Mansion and collect the first Star in the large hall with a Boo. It opens the door to the main hall, where you face three challenges.
Finding the Key
Locate the hidden key at the top of the stairs leading to the piano room. Use the music notes to guide you and manipulate the bookshelf to reach it.
Hiding from Mr. I
In the piano room, avoid the watchful gaze of Mr. I. Crouch or hide behind obstacles to stay concealed. There are three keys: one in the piano, one on the shelf, and one on the chandelier. Collect them all to open the back door.
Exploring the Hidden Room
Behind the back door lies a hidden room with a wooden pillar. Use the nearby crate to jump onto the pillar and collect the Red Star.
Chasing Mr. I
Defeat Mr. I by chasing him through the mansion hallways. Follow his footprints and avoid crashing into the walls. Once you catch him, a painting portal will appear, leading to a new challenge.
Collecting the Green Stars
The painting portal takes you to a room with seven Green Stars. Collect them all by using the Wing Cap or by manipulating the platforms. Each Star grants you temporary invulnerability.
Star Locations |
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– On the chandelier |
– Behind the painting |
– On the top of the wardrobe |
– Underneath the piano |
– On the bookcase |
– In the secret room behind the fireplace |
– On the roof of the mansion |
Overcoming the Wiggler’s Garden
This obstacle course requires precise platforming and quick thinking. Here are some strategies to conquer it:
1. Timing is Crucial
Step onto the first platform when the Wiggler is just approaching it. This allows you to safely jump to the next platform without being knocked off.
2. Manage the Wiggler’s Movement
Run towards the Wiggler when it moves forward. This forces it to turn, creating a safe path for you to cross.
3. Use the Warp Pipe
Grab the Star from the first platform and enter the warp pipe. This skips the remaining obstacles and leads you to the end of the course.
4. Long Jump
If you miss the Star, perform a Long Jump over the Wiggler to reach the next platform.
5. Avoid the Squids
These underwater enemies can hinder your progress. Approach them carefully and time your jumps to avoid getting caught.
6. Control the Ferris Wheel
Jump on the Ferris wheel and use the control stick to rotate it. This allows you to navigate the obstacles more easily.
7. The Ultimate Challenge
The final platform features a spinning platform and a narrow ledge. Time your Metal Cap jump carefully to land on the narrow ledge. Then, jump over the gap to the finish line.
Platform | Strategy |
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First Platform | Time your jump to land as the Wiggler approaches |
Second Platform | Run towards the Wiggler to force it to turn |
Third Platform | Use the Star to enter the warp pipe |
Fourth Platform | Long Jump over the Wiggler |
Final Platform | Time your Metal Cap jump to land on the narrow ledge and jump over the gap |
Exploring the Shifting Sand Land
The Shifting Sand Land is a vast desert with many obstacles and secrets to uncover. Here are the key areas to explore:
Pyramid Top
The Pyramid Top is the highest point in the Shifting Sand Land. To reach it, you must climb the giant pyramid. At the top, you’ll find a Power Star and a view of the entire desert.
Hidden Passage
There is a hidden passage that leads to a secret area in the Shifting Sand Land. To find it, look for a small hole in the ground near the pyramid.
Mirage
The Mirage is a giant illusion that appears in the desert. If you walk towards it, it will disappear.
Oasis
The Oasis is a small oasis with a palm tree and a small pool of water. It’s a good place to rest and replenish your health.
Sunken Pyramid
The Sunken Pyramid is a pyramid that has been buried in the sand. You can find it by diving into the pool of water in the Oasis.
Tiny-Huge Island
Tiny-Huge Island is a small island that changes size depending on your perspective. You can find it by swimming out to sea from the Oasis.
Bowser Stone
The Bowser Stone is a giant stone head of Bowser. If you hit it with a Ground Pound, it will reveal a Power Star.
Bob-omb Buddy Path
The Bob-omb Buddy Path is a path lined with Bob-omb Buddies. You can use them to blast open a door that leads to a Power Star.
Area | Secret |
---|---|
Pyramid Top | Power Star, view of the desert |
Hidden Passage | Secret area |
Mirage | Giant illusion |
Oasis | Palm tree, pool of water |
Sunken Pyramid | Power Star |
Tiny-Huge Island | Changes size depending on perspective |
Bowser Stone | Power Star |
Bob-omb Buddy Path | Power Star |
Triumphing over the Final Castle
In order to reach the final battle with Bowser, you must first navigate through the Final Castle. This is a treacherous dungeon filled with enemies and traps. Here’s how to make it through:
1. Enter the castle
The Final Castle is located at the end of the Rainbow Ride course. To reach it, ride the warp pipe at the end of the course.
2. Navigate the castle
The Final Castle is a large and complex dungeon. It’s easy to get lost, so it’s important to keep track of where you are. The castle is divided into several different sections, each with its own unique challenges.
3. Defeat the enemies
The Final Castle is filled with enemies. You’ll need to defeat all of them to progress. The enemies in the castle are more difficult than the enemies in previous levels, so be prepared for a challenge.
4. Solve the puzzles
In addition to enemies, the Final Castle also contains a number of puzzles. These puzzles are necessary to progress through the castle. Some of the puzzles are simple, while others are more complex.
5. Collect the Power Stars
There are three Power Stars located in the Final Castle. You’ll need to collect all three of them to reach Bowser.
6. Find Bowser
Once you have collected all three Power Stars, you’ll need to find Bowser. Bowser is located at the top of the Final Castle. To reach him, you’ll need to climb up the stairs.
7. Defeat Bowser
Once you reach Bowser, you’ll need to defeat him in battle. Bowser is a powerful enemy, so be prepared for a tough fight.
8. Collect the final Power Star
Once you defeat Bowser, he will drop the final Power Star. Collect the Power Star to complete the game.
9. Detailed instructions for defeating Bowser
Bowser is a powerful enemy, but he can be defeated by following these tips:
Step | Action |
---|---|
1 | Jump on Bowser’s head three times to stun him. |
2 | While Bowser is stunned, hit him with a fireball. |
3 | Repeat steps 1 and 2 until Bowser is defeated. |
Once you defeat Bowser, the game will be complete. Congratulations!
Obtaining the Wing Cap
After collecting 100 Stars, Mario gains access to the Wing Cap power-up, hidden within the basement of the castle. The Wing Cap enables Mario to fly and access previously unreachable areas, including the summit of the mountain.
Navigating the Summit Maze
Upon reaching the summit, Mario must traverse a maze filled with various obstacles, including moving platforms, lava pits, and Thwomps. Precision and timing are crucial for successfully navigating this treacherous path.
Battling Bowser in the Sky
At the summit’s peak, Mario confronts Bowser, who has stolen Princess Peach. The battle takes place in a sky arena, where Mario must skillfully dodge Bowser’s attacks and use the Wing Cap to his advantage.
Attacking Bowser’s Weak Points
To defeat Bowser, Mario must attack his three weak points: his head, back, and tail. The Wing Cap allows Mario to reach these vulnerabilities with ease, by flying and performing various aerial attacks.
Using Aerial Maneuvers
Mastering aerial maneuvers is essential for successfully attacking Bowser. Mario can perform dives, spins, and ground pounds to evade Bowser’s attacks and create openings to strike him.
Exploiting Bowser’s Patterns
Bowser’s attack patterns are consistent and exploitable. Mario must observe Bowser’s movements and predict his actions, allowing him to anticipate and counter his attacks.
Defeating Bowser and Rescuing Peach
By skillfully combining aerial maneuvers, attacking Bowser’s weak points, and exploiting his patterns, Mario can emerge victorious and rescue Princess Peach from Bowser’s clutches.
Reward for Completing the Summit
Upon defeating Bowser, Mario receives the 120th Star, completing his journey to collect all 120 Power Stars. This milestone unlocks the castle’s basement and allows Mario to access the final secret area in the game, the Rainbow Ride.
How To Complete Summit 3 In Mario 64
Summit 3 is the third summit in Snow Mountain in Super Mario 64. It is a snowy mountain with a steep slope and a winding path. To complete Summit 3, Mario must climb to the top of the mountain and defeat Big Boo. Along the way, Mario must dodge snowballs, avoid falling off the edge, and collect coins.
To start Summit 3, Mario must enter the igloo at the bottom of Snow Mountain. Inside the igloo, Mario will find a door that leads to Summit 3. Mario must then climb to the top of the mountain, dodging snowballs and avoiding falling off the edge. Along the way, Mario can collect coins and power-ups.
At the top of the mountain, Mario will find Big Boo. Big Boo is a large, white ghost with a purple tongue. To defeat Big Boo, Mario must throw a cap at him. After Mario defeats Big Boo, he will receive a Power Star. Mario can then return to the bottom of Snow Mountain by jumping off the edge of the mountain.
People Also Ask About How To Complete Summit 3 In Mario 64
How do I get to Summit 3 in Mario 64?
To get to Summit 3 in Mario 64, you must enter the igloo at the bottom of Snow Mountain. Inside the igloo, you will find a door that leads to Summit 3.
How do I beat Big Boo in Mario 64?
To beat Big Boo in Mario 64, you must throw a cap at him. After you defeat Big Boo, he will give you a Power Star.
How do I get the Power Star in Summit 3?
To get the Power Star in Summit 3, you must defeat Big Boo. After you defeat Big Boo, he will give you a Power Star.