Is there a time that you feel annoyed when you have to move multiple subtools one by one? Fear no more, ZBrush has provided a feature that can help you resolve this problem without any fuss. In this article, we’ll take you through a step-by-step guide on how to move all models in ZBrush as a whole. Embark on this artistic journey with us and discover the ease and efficiency of manipulating multiple subtools simultaneously. You’ll never have to waste time moving subtools individually again.
Firstly, it’s crucial to understand the concept of grouping subtools in ZBrush. Grouping allows you to treat multiple subtools as a single entity, making it easier to transform and manipulate them together. To group subtools, simply select them while holding down the Shift key. Once grouped, you’ll notice that they behave as a single object. Now, let’s explore the magic of moving all grouped subtools simultaneously.
With your subtools grouped harmoniously, it’s time to unleash the power of moving them as a whole. To do this, ensure that the Move brush is active in the Tool palette. Subsequently, place your cursor over any point within the grouped subtools and click. Watch in awe as all the grouped subtools move in unison, mirroring your cursor’s every movement. You have now mastered the art of moving multiple subtools collectively, opening up endless possibilities for efficient sculpting and design. So, embrace the power of grouping and moving subtools as a whole, and elevate your ZBrush artistry to new heights.
Selecting All Models
Step 1: Display the Subtool List
To begin, you need to display the Subtool list. If it’s not already visible, go to “Window” in the ZBrush menu bar and select “Subtool.” This will open the Subtool list panel, which displays all the subtools in your current scene.
Step 2: Identify the Main Model
Next, you need to identify the subtool that represents the main model you want to move as a whole. This is usually the largest and most detailed subtool in the list. Look for the subtool with the highest polycount or subdivision level.
Step 3: Use the Selection Tool
Once you have identified the main model, select it using the “Selection” tool from the ZBrush toolbar. This tool is represented by a box with an arrow inside. Click and drag to create a selection marquee around the desired model.
Step 4: Select By Visible
If there are other objects in the scene that you don’t want to move, you can use the “Select By Visible” option. This will select only the visible geometry within the current view. To enable this option, click the “Visible” button located in the top left corner of the Subtool list panel.
Step 5: Apply the Selection
Once you are satisfied with your selection, click the “Apply” button located in the bottom left corner of the Subtool list panel. This will apply the selection to all the subtools in your scene.
Step 6: Verify the Selection
To verify that all the desired models have been selected, go to “Edit” in the ZBrush menu bar and select “Polygroups.” This will display a color-coded map of the selected polygroups. If the desired models are not highlighted, repeat the selection process.
Transforming the Group
Once a group is formed, you can transform all the constituent models as a single entity. To do so, first select the group by clicking on its name in the Groups panel. Then, in the Transform palette, activate the Uniform option. This will ensure that all models in the group are transformed in the same way.
Scaling the Group
To scale the group, click on the Scale button in the Transform palette. This will open the Scale dialog box. In the dialog box, you can enter values for the X, Y, and Z axes to scale the group in each direction. You can also use the Uniform option to scale the group uniformly in all directions.
Rotating the Group
To rotate the group, click on the Rotate button in the Transform palette. This will open the Rotate dialog box. In the dialog box, you can enter values for the X, Y, and Z axes to rotate the group around each axis. You can also use the Uniform option to rotate the group uniformly around all axes.
Translating the Group
To translate the group, click on the Translate button in the Transform palette. This will open the Translate dialog box. In the dialog box, you can enter values for the X, Y, and Z axes to translate the group in each direction. You can also use the Uniform option to translate the group uniformly in all directions.
Transformation | Button |
---|---|
Scale | Scale |
Rotate | Rotate |
Translate | Translate |
Translating the Models
To translate the entire model in ZBrush, follow these steps:
- Select the entire model by pressing Ctrl+A (Command+A on Mac).
- Activate the Move brush by pressing W.
- Click and drag to move the model. You can use the keyboard shortcuts:
- To translate in specific increments, hold down Ctrl (Command on Mac) while dragging.
- To constrain the movement to a single axis, hold down Shift while dragging.
- To snap the movement to the grid, hold down Alt (Option on Mac) while dragging.
- Release the mouse button when the model is in the desired position.
- Select all models: Hold down the “Ctrl” (Windows) or “Command” (Mac) key and click on each model to select them.
- Activate the Rotate Gizmo: Press the “R” key to activate the Rotate Gizmo.
- Choose Rotation Axis: Select the axis around which you want to rotate the models (X, Y, or Z) using the buttons on the gizmo.
- Adjust Rotation Value: Drag the slider or enter a specific value in the Angle field to rotate the models by a precise amount.
- Control Rotation: Hold down the “Alt” (Windows) or “Option” (Mac) key while dragging the gizmo to control the rotation speed and direction.
- XYZ Axes Input: Alternatively, you can manually input rotation values for each axis in the X, Y, and Z fields located at the top of the gizmo.
- Copy and Paste Rotation: Copy rotation values from one model to another by pressing “Ctrl” (Windows) or “Command” (Mac) + “C” and then pasting them with “Ctrl” (Windows) or “Command” (Mac) + “V”.
- Select all the models you want to scale by holding down the “Shift” key and clicking on each model.
- Press the “S” key to activate the Scale tool.
- Click and drag the scaling handles that appear on the model’s bounding box to increase or decrease the size.
- Alternatively, you can enter a specific scale factor in the “S” menu at the bottom of the screen to scale the models by a precise amount.
- To scale the models uniformly, hold down the “Shift” key while dragging the scaling handles or entering the scale factor.
- Select all of the models you want to move.
- Click on the “Transform” menu in the ZBrush interface.
- Choose the “Move” option.
- The Transform Gizmo will appear around the selected models.
- Click and drag the red axis of the Transform Gizmo to move the models along the X-axis.
- Click and drag the green axis of the Transform Gizmo to move the models along the Y-axis.
- Click and drag the blue axis of the Transform Gizmo to move the models along the Z-axis.
- You can use the arrow keys on your keyboard to move the models along the X-, Y-, and Z-axes in increments.
- You can hold down the Shift key while moving the models to constrain their movement to a specific axis.
- You can also use the Transform Gizmo to rotate and scale the models. Simply click and drag on the appropriate handles of the gizmo.
- Select the “Transform” button from the main toolbar.
- Click and hold the “T” key on your keyboard to activate the Translation tool.
- Click and hold the mouse button and drag to translate all models together.
- Press the “R” key to switch to the Rotation tool.
- Click and hold the mouse button and drag to rotate all models.
- Press the “S” key to switch to the Scale tool.
- Click and hold the mouse button and drag to scale all models.
- Select the “Transform” button from the main toolbar.
- Open the “Transform” palette from the menu bar.
- Adjust the “Position,” “Rotation,” and “Scale” values to modify the models’ transformations.
- Click on the “X,” “Y,” or “Z” axis under “Position” or “Scale” to activate the corresponding input field.
- Enter the desired value and press Enter to apply the transformation.
- Select the model you want to mirror.
- Go to the “Transform” menu and choose “Mirror”.
- In the “Mirroring” dialog box, choose the axis along which you want to mirror the model. For example, if you want to mirror it vertically, choose the “X” axis.
- Click on the “Mirror” button.
- Select the model you want to mirror.
- Go to the “Transform” menu and choose “Mirror”.
- In the “Transform” menu, go to “Deformation” and choose “Mirror Along Angle”.
- In the “Mirror Along Angle” dialog box, set the angle at which you want to mirror the model.
- Click on the “Mirror” button.
- Select the part of the model you want to mirror.
- Go to the “Tool” menu and choose “Masking”.
- Create a mask that covers the part of the model you want to mirror.
- Go to the “Transform” menu and choose “Mirror”.
- In the “Mirroring” dialog box, choose the axis along which you want to mirror the model.
- Click on the “Mirror” button.
- Select the subtool you want to mirror.
- Go to the “Subtool” menu and choose “Mirror”.
- In the “Mirroring” dialog box, choose the axis along which you want to mirror the subtool.
- Click on the “Mirror” button.
- Translate: This option allows you to move the selected SubTools along the X, Y, or Z axis.
- Rotate: This option allows you to rotate the selected SubTools around the X, Y, or Z axis.
- Scale: This option allows you to scale the selected SubTools along the X, Y, or Z axis.
- When you select multiple SubTools, the SubTool that is “active” (the one with the yellow border) will be the one that is affected by any changes you make in the Transform palette.
- You can use the Group tool to create nested groups. This can be useful for organizing complex models.
- You can use the SubTool Master to control the visibility, selection, and display of multiple SubTools.
Key | Action |
---|---|
X | Move along the X axis |
Y | Move along the Y axis |
Z | Move along the Z axis |
Once you have moved the model, you can use the Undo (Ctrl+Z or Command+Z) or Redo (Ctrl+Y or Command+Y) commands to undo or redo the translation.
Rotating the Models
To rotate all models as a whole in ZBrush, follow these steps:
Rotating and Positioning the Models
To precisely rotate and position the models, follow these steps:
Shortcut | Action |
---|---|
Ctrl/Command + R | Activate Rotate Gizmo |
Alt/Option + Drag | Control Rotation Speed and Direction |
Ctrl/Command + C | Copy Rotation Values |
Ctrl/Command + V | Paste Rotation Values |
Scaling the Models
To adjust the overall size of the entire group of models, follow these steps:
Below is a table summarizing the different scaling options available in ZBrush:
Scale Mode | Description |
---|---|
Uniform Scale | Scales all dimensions of the model equally. |
Non-Uniform Scale | Allows for independent scaling of the model’s width, height, and depth. |
XYZ Scale | Scales the model along all three axes (X, Y, and Z) by the same factor. |
Scale from Center | Scales the model from its center point, ensuring that it resizes symmetrically. |
Using the Transform Gizmo
The Transform Gizmo is a versatile tool that allows you to move, rotate, and scale objects within ZBrush. To use the Transform Gizmo to move all models as a whole, follow these steps:
Tips for Using the Transform Gizmo:
Table of Keyboard Shortcuts for Moving Models with the Transform Gizmo:
Action | Keyboard Shortcut |
---|---|
Move along the X-axis | X key |
Move along the Y-axis | Y key |
Move along the Z-axis | Z key |
Constrain movement to the X-axis | Shift + X key |
Constrain movement to the Y-axis | Shift + Y key |
Constrain movement to the Z-axis | Shift + Z key |
Applying Transformations
Once you have all your models positioned as desired, you can apply transformations to them all at once, enabling you to move, rotate, or scale them seamlessly as a group.
Move, Rotate, and Scale Simultaneously
To apply a transformation to all models simultaneously, follow these steps:
Using the Transform Palette
Alternatively, you can use the Transform palette for precise transformations:
Numerical Input
For greater precision, you can also input numerical values directly into the Transform palette:
Transformation | Input Field |
---|---|
Translation (X-axis) | Position > X |
Translation (Y-axis) | Position > Y |
Translation (Z-axis) | Position > Z |
Rotation (X-axis) | Rotation > X |
Rotation (Y-axis) | Rotation > Y |
Rotation (Z-axis) | Rotation > Z |
Scale (X-axis) | Scale > X |
Scale (Y-axis) | Scale > Y |
Scale (Z-axis) | Scale > Z |
Mirroring the Models
Mirroring models in ZBrush allows you to create symmetrical objects or duplicate existing ones. Here’s how to do it:
Mirror Along an Angle
You can also mirror models along an angle. To do this:
Mirror a Part of the Model
You can also mirror only a part of the model. To do this:
Mirror a Subtool
You can also mirror a subtool. To do this:
Moving Models Relative to Each Other
To move multiple models in relation to one another, select the “Move” tool from the “Transform” menu. Hold down the “Shift” key while clicking on the models to select them. Once selected, you can drag the models to a new location. The models will move as a group, maintaining their relative positions to each other.
You can also use the “Snap” feature to align the models with each other or with the canvas. To do this, press the “X” key to toggle the snap mode. The models will then snap to the nearest grid line or vertex when you drag them.
If you need to move the models individually, you can deselect them by pressing the “Ctrl” key while clicking on them. You can then move each model independently using the “Move” tool.
Keyboard Shortcut | Action |
---|---|
Shift + Click | Selects multiple models |
X | Toggles snap mode |
Ctrl + Click | Deselects a model |
Working with SubTools Multiple Groups
ZBrush allows you to work with multiple SubTools as a whole. This can be useful for tasks such as moving, rotating, or scaling all SubTools at once. To do this, simply select all of the SubTools you want to work with, then use the Transform palette to make your changes. You can also use the Group tool to create a group of SubTools, which can then be moved, rotated, or scaled as a unit.
Selecting SubTools
To select multiple SubTools, hold down the Shift key while clicking on each SubTool you want to select. You can also use the Lasso tool to select a group of SubTools. To do this, click and drag a selection around the SubTools you want to select.
Using the Transform Palette
Once you have selected multiple SubTools, you can use the Transform palette to make changes to their position, rotation, or scale. The Transform palette is located in the lower-right corner of the ZBrush interface. The Transform palette contains the following options:
Using the Group Tool
The Group tool allows you to create a group of SubTools that can be moved, rotated, or scaled as a unit. To create a group, select the SubTools you want to include in the group, then click the Group button in the SubTool palette. This will create a new group and assign it a number. You can then use the Transform palette to make changes to the group.
Important Points to Note
Here are some important points to note when working with multiple SubTools:
Operation | Keys |
---|---|
Select a SubTool | Click on the SubTool |
Select Multiple SubTools | Hold down Shift while clicking |
Deselect a SubTool | Click on the background |
Group SubTools | Ctrl + Shift + G |
Ungroup SubTools | Ctrl + Shift + U |
Edit Group | Ctrl + Shift + E |
Delete Group | Ctrl + Shift + D |
How to Move All Models in ZBrush as a Whole
ZBrush is a 3D sculpting software that allows users to create high-resolution models. One of the features of ZBrush is the ability to move all models in the scene as a whole. This can be useful for moving groups of models, or for aligning models with each other.
To move all models in ZBrush as a whole, follow these steps:
1. Select all of the models that you want to move.
2. Go to the “Transform” menu.
3. Select “Move.”
4. Use the mouse to move the models.
5. Click “Enter” to accept the changes.
People Also Ask
How To Move A Single Model
To move a single model, select the model and then use the “Move” tool in the “Transform” menu.
How To Move Models In The Z Axis
To move models in the Z axis, use the “W” key.